Part 18: Culture and creepiness.
Update 17: Culture and creepiness.![](1-image176.png)
![](2-stats.png)
Hey there, folks! Having successfully reunited the party and freed Howdy from caged confinement, I think we ought to pay Dexter a little visit on our way back to the upper floors of the manor.
![](3-image177.png)
Sure enough, Howdy has managed to locate his Ghost Night partner by the time we get there.
![](4-image178.png)
![](5-Howdy.png)
![](6-image181.png)
I should probably point out that seeing Dexter get trapped is entirely optional; hence the need to state what happened to him. Granted, not seeing said scene will probably leave you wondering where these two got to, up until you come back to try the piano again.
![](7-image182.png)
Meanwhile, Dexter is quietly freaking out in there.
![](8-image183.png)
Yep! Thanks to toying with the piano earlier (and it being the most prominent thing in the room besides the casket), we already have an inkling how to solve this. We just lack the means to put it into action
![](9-image184.png)
![](10-Dexter.png)
![](11-image186.png)
![](5-Howdy.png)
![](12-image188.png)
![:unsmith:](../Smilies/emot-unsmith.gif)
![](13-image189.png)
![](5-Howdy.png)
![](14-image191.png)
![](15-Bijou.png)
Youre darn right we will.
![](16-image197.png)
Now, theres just one thing left that we can do; its time to play the Scrub-E game.
( Well, one thing left here, at least. But well get to that )
![](17-image198.png)
![](18-Scrub-EG.png)
![](19-image202.png)
Ah For once, a game attendant saying this isnt just hyperbole.
![](18-Scrub-EG.png)
Because, indeed we do both need and want that card, so we can head to the fourth floor!
![](20-image205.png)
![](18-Scrub-EG.png)
That sounds strangely familiar Anyway, were in!
![](21-image209.png)
![](18-Scrub-EG.png)
![](22-image214.png)
Lets do this.
![:cool:](../Smilies/cool.gif)
![](23-image216.png)
The game is just as simple as it sounds; you have enough time to Scrub-E a tile twice (which cleans it completely) before you have to run across and Pushie each of the three crates.
![](24-Crate.gif)
Just dont get greedy, and youll be fine.
![](25-image217.png)
![](26-image218.png)
![:toot:](../Smilies/emot-toot.gif)
![](27-image219.png)
![](28-image220.png)
![](29-image221.png)
And with that, our keycard collection is finally complete.
![](30-image227.png)
Back by the elevator, the muscle couple are still trying to brute force their way into the elevator However, their dialogue goes on a little longer now.
![](31-image229.png)
![](32-StrongG.png)
![](33-image231.png)
Excellent; now we can get to the keycard reader!
Annoyingly enough, leaving the area and coming back will put those two back at this spot, so youll have to chat with them again to reach the next floor.
![](34-image232.png)
![](35-image233.png)
Moving on up! This is the final floor, folks.
![](36-image235.png)
Thankfully, its also home to an alternate exit, so we wont have to run all the way down to the front door to leave.
![](37-image236.png)
Moving west along the hallway, the screen after the exit mirror is a little different
![](38-stats.png)
Namely, its because this music plays after you take a step or two away from the edge of the screen. Its rather haunting, for lack of a better term.
![](39-image238.png)
This hamster here seems rather preoccupied by it But, perhaps we can still get his attention.
![](40-image239.png)
This time, without violence.
![](41-image240.png)
![](42-image242.png)
Its kind of hard not to, given how dramatic a shift it was from the regular music here.
![](43-image243.png)
Ah This might be useful downstairs, I think. Remember the sad painting?
![:eng101:](../Smilies/emot-eng101.gif)
![](44-image244.png)
![](45-Perksie.png)
![](46-Vanish.gif)
Tricksy!
![](47-image249.png)
![](48-image250.png)
Speaking of which !
![](49-image251.png)
![](2-stats.png)
Well, seems we found where that music was coming from. Except now its gone.
![](50-image252.png)
![](15-Bijou.png)
Piano music in a room thats empty ?
![](51-image256.png)
![](52-image257.png)
You do realise weve met a good handful of ghosts by now, right Bijou?
![:sweatdrop:](../Smilies/emot-sweatdrop.gif)
![](53-image259.png)
At any rate, this is a rather nice room in terms of decoration. Boo Manor has been pretty classy throughout, to be honest.
![](54-image260.png)
![](55-image261.png)
For some reason, this window reminds me of Blaze and Blade Dont know why.
![](56-image262.png)
![](57-image263.png)
He does tend to have that look, from what little I know of the man.
![](58-image264.png)
![](59-image265.png)
Ah I do believe that we have identified our mysterious piano piece!
![](60-image266.png)
Lets give the piano in here a go, then.
![](61-image267.png)
![](15-Bijou.png)
Sadly, merely having the score is not enough.
![](62-image269.png)
![:ghost:](../Smilies/emot-ghost.gif)
![](63-image271.png)
![](64-image272.png)
Ive said it before, but Bijou is really slow on the uptake in this game.
![:cripes:](65-cripes.001.gif)
![](66-Ghost.gif)
![:sigh:](../Smilies/emot-sigh.gif)
![](67-image277.png)
![](68-image278.png)
She may also be prone to mood swings.
![](69-image279.png)
![](70-Pianoplayer.png)
![](71-image283.png)
Sure thing, bud. Im sure we can manage.
![](72-image284.png)
![](73-image285.png)
![](38-stats.png)
The quiz itself is simple, and always begins with that haunting melody.
![](74-image286.png)
There are four questions he can ask, of which the game will choose three. They all have a selection of three answers, and most of the right ones can be found in this very room.
![](75-image292.png)
The other simply requires you to pay attention.
For the curious:
This test posted:
-Who is the composer of this song?
Bach
Mozart
Beethoven
-Including this one, how many questions have I asked during the test?
1
2
3
-In this jamout, which instrument is playing?
Castanets
Organ
Piano
-What is the title of this song?
Marriage
Moonlight
Enough
![](76-image296.png)
![](77-image297.png)
You shouldn't have any trouble with this, provided you bother to look around the room before touching the piano. If you don't... Well, hope you recognised the music!
![](78-image299.png)
As a reward, we get our newest Ham-Jam!
![:toot:](../Smilies/emot-toot.gif)
I've said it already, but I'm quite fond of Moonlight. The default dance has some nice touches to it too.
![](79-image301.png)
![](80-image302.png)
![](70-Pianoplayer.png)
The piano player fades away after handing over the Ham-Jam, but we can summon him back with another Jamout.
![](81-image304.png)
![:3:](../Smilies/emot-3.gif)
![](82-image307.png)
![](83-image308.png)
First it was Broski, and now you? For shame.
![:colbert:](../Smilies/emot-colbert.gif)
![](84-image310.png)
Leaving the piano player's room and heading further down the hallway, the next two screens just have sunflower seeds...
![](85-Passwall.gif)
...but there's something suspicious going on at the end of the hallway.
![:raise:](../Smilies/emot-raise.gif)
![](86-image317.png)
Sadly, we can't Pushie our way through here... So, what do we do?
![](87-image318.png)
![](88-image319.png)
Fall back on good ol' brute force, that's what.
![](89-Collapse.gif)
A second Tack-Q brings down the wall, and we can now enter the final room of Boo Manor. Will it be as welcoming as the rest of this place?
![](90-image321.png)
![](91-image322.png)
![:gonk:](../Smilies/emot-gonk.gif)
Still, mustn't turn back now! Let's finish this!
![](92-image324.png)
![](93-Flip.png)
![](94-image327.png)
Are you kidding?
![](95-image328.png)
Give us your best shot, buddy!
![](96-image329.png)
![](97-image330.png)
![](98-image331.png)
Oooh, are we going to have a shapeshifter boss fight? I can't even recall the last time I saw one of those that wasn't multi-stage...
![](99-image332.png)
![](100-image333.png)
![](93-Flip.png)
...Oh. That's good too!
![](101-image335.png)
Multiple choice is always, always welcome. Especially for final exams...
Here's a quick run-down of the questions I managed to get this guy to ask:
![](102-image337.png)
![](103-image339.png)
![](104-image340.png)
![](105-image346.png)
I trust that you're all smart enough to figure the answers out yourself.
![:eng101:](../Smilies/emot-eng101.gif)
![](106-image342.png)
![](107-image343.png)
![](93-Flip.png)
...This is the first ever Ghost Night, then? Either that, or it speaks poorly of the average
![](108-image347.png)
Still, Hamtaro and Bijou seem pleased with themselves.
![](109-image348.png)
![](93-Flip.png)
![](110-image353.png)
Hmmm... I'd say you did a pretty good job. You had minigames and puzzles, a few spooky moments... All round, a solid performance.
![](111-image354.png)
![](112-image357.png)
...Oh.
We may have forgotten something.
![](113-image358.png)
Yep. Definitely forgot something.
![](114-image359.png)
Now, where is he...?
![](115-image360.png)
![](116-stats.png)
Ah-ha! (Did you spot him before this, dear reader?)
![](117-image361.png)
![](118-image363.png)
![:rolleyes:](../Smilies/rolleyes.gif)
![](119-image364.png)
![](120-image365.png)
...Really? You were following us, and actually managed to go completely unnoticed?
![:ohdear:](../Smilies/emot-ohdear.png)
![](121-Fly.gif)
![](122-image370.png)
![](123-image371.png)
Ah, villain logic.
![:allears:](../Smilies/emot-allears.gif)
![](124-image372.png)
![](125-image373.png)
![](93-Flip.png)
![](126-image376.png)
![](93-Flip.png)
Yep, that's about right. When it had to be a couples night, I'm pretty sure everyone would have seen this coming.
![](127-image379.png)
Well, everyone except Spat.
![](128-image382.png)
![](129-Spat.png)
Oh, dear... I think he's mad.
![:ohdear:](../Smilies/emot-ohdear.png)
![](130-Poke.gif)
![](131-image386.png)
![](132-image387.png)
...Oh, Spat. You truly are the best villain.
![:allears:](../Smilies/emot-allears.gif)
![](133-image388.png)
But still, Hamtaro and Bijou are the heroes of this story. And as such, Spat must be stopped!
![](134-image389.png)
Hmmm... That does pose a problem.
![](135-image390.png)
Let's gather a little more intel on the situation.
![](136-image391.png)
...Okay, then! There's only one thing to do: If we can't reach Spat, the ghost will have to stop him!
![](137-image394.png)
Use your special move, ghostie!
![](138-image395.png)
![](139-Scare.gif)
...Ah. It's not very effective...
But wait, if Spat's not scared of ghosts... What is he scared of?
![](140-image401.png)
![](141-image403.png)
Hopefully our ghost buddy has an idea!
![](142-Cat.gif)
Ah, of course. Mimicking a cat is much more effective.
![](143-image408.png)
![](2-stats.png)
![](144-image409.png)
...Perhaps too effective.
![](145-image410.png)
![](146-image411.png)
Still, it's just as the ghost says. We've sent Spat running once more!
![:toot:](../Smilies/emot-toot.gif)
![](147-image413.png)
Eh... You did all the real work, buddy.
![](148-image414.png)
![](93-Flip.png)
![](149-image419.png)
Later, ghostie. Hope the next Ghost Night goes a little more smoothly than this one.
![](150-image420.png)
![](151-image421.png)
Ooooh, nice. There are a few instances in this game where a given rock will always contain a certain gem, and this is one of them.
![](152-image423.png)
Still, we'll talk about that when we get to it.
![](153-image424.png)
We can head onto the next area now, but... Well, there's a lot of things left undone in Boo Manor and Fun Land, so we'll be sorting some of those out before we move on.
Bonus video:
Hey, listen!